I've helped Saadia escape the clutches of the Alik'r sent after her. Magic may be okay based on your view model FOV. Clearing this location does not increment the number of "Dungeons Cleared" displayed in your journal, and therefore does not contribute to the. This author has not provided any additional notes regarding file permissions, Hanaisse - Textures and meshes (http://www.nexusmods.com/skyrim/mods/18957)MCR - The original Oblivion Gates mod.Nodenay - The alternate texturesDavidJCobb - Helping me out with the fixed script for the Rift Gate key script. Creating your character is the first decision that you must make when playing Skyrim. In the Angarvunde Catacombs, past the canis root and when you get to the resting draugr, the sound effect for the stone steps in that area seems to be the sound effect for wooden steps. The door has a leveled lock, and opens to reveal a small room containing a novice-locked chest with an adept-locked tension cable that triggers a spear trap from directly behind the chest. Upon entering, both sarcophagi will burst open and leveled draugr will emerge. The door has a master-level lock, but is opened with the Pinewatch Treasure Room Key. The passage continues through to the next area and another draugr, in an alcove behind a novice-locked chest on your left. The tunnel leads to another chamber, with many bone chimes hanging from ropes strung across the room, and two long wooden tables and chairs laid end-to-end. Any items that need to be retrieved for a quest will be found in the boss chest. As with The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, console commands are only available in the PC version of the game.. Talk to him for your reward. Take care, as opposite this alcove is an open doorway into a room where another leveled draugr is patrolling. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I love it. The passage leads to a room containing a draugr. Wulfgar might not be in High Hrothgar but might be off the mountain. Make your way through the network of tunnels, killing every bandit in your way until you reach a passage with a waterfall. She will also have gold and jewels. Once you have cleared any 50 of the remaining 195 locations, the Delver achievement is unlocked. The chamber beyond is filled with stacks of crates and barrels in rows on either side of a long wooden table in the center. Opposite is a broken sideboard with a burial urn in front. Beside the fire is a woodcutter's axe. The section of floor stays in the raised position, but you can use some fallen masonry to access and loot her corpse for the few potions of minor healing and other items she carried. It's now working!mnikjom and Enperrial - The 1.1.3 update files, This mod is opted-in to receive Donation Points. Continuing into the room, you will find a large urn, an unlocked chest, and the lever that lowers the two sets of spears granting access back into the main chamber and raises one of the gates to the southwest. Angarvunde is a large Nordic ruin at the foot of the mountains directly west of Riften and slightly northwest of Avanchnzel. At ground level, near the southern corner of the chamber is an apprentice-locked chest by a rock pillar with a torch above it, close to the front of the chamber and the first wooden bridge crossed previously. You cannot enter Oblvion through them. Winner of more than 200 Game of the Year Awards, Skyrim Special Edition brings the epic fantasy to life in stunning detail. This page provides general information on what to expect when exploring dungeons.Here, "dungeon" is being used as a general term to refer to the underground sections of all the various places in the game: e.g., caves, Dwarven ruins, mines, Nordic ruins, etc.Some of the information is also relevant to above-ground areas, at the entrance to a dungeon or in various locations At this point, you can make a choice: A third, more treacherous route is to agree to help the Alik'r, then kill them when you're in a better position, stealthily backstabbing them and pickpocketing weapons off of them. There are raised platforms on either side as you enter the chamber, and broken masonry and furniture all around the room. To the right is a cart containing several cheese wheels and potatoes, with a flight of wooden stairs descending to the ground level below. The location can be entered and cleared and the items for both related quests can There are also three burial urns in the room, and stairs descending to the southeast. The Silver Hand turns out to be there for a reason. A path runs behind the stack on the left, with a bear trap on the ground at either end. Inigo is compatible; There are mods to do that, but this is not one of them. Some of the information is also relevant to above-ground areas, at the entrance to a dungeon or in various locations containing enemies that are entirely above-ground. On the wall immediately to the left of the table is a button that swings open the shelves, revealing a tunnel behind. Enter the Twilight Sepulcher Speak to the Nightingale Sentinel Follow the Pilgrim's Path Retrieve Nystrom's Journal (optional) Return the Skeleton Key to Ebonmere Listen to Nocturnal Speak to Karliah Its status remains as "Cleared" even if the occupants have all respawned. Levers that can only be accessed by traversing each side zone must be activated, raising the two gates to the southwest and giving access to the final chamber. The entrance leads directly into a narrow passage descending to the southwest. The next room contains four huge canis roots, one in each corner, an unlocked chest behind a broken pillar, and a corundum ore vein on the southeast wall. Please don't bother GomaPeroPero via his own page about this SSE port! Some quests will replace the boss with a quest-specific enemy (although this feature often causes bugs). Theres a barrel positioned against the wall. The traps can be used to your advantage, as the room at the top contains three leveled draugr, which at higher levels can all be deathlords and present a challenging fight. There are two upright sarcophagi against the left-hand wall. Behind the set on the left is a novice-locked chest, while the second set gives access back to the first room, and the third set back in the first room gives access to the passage to the northeast. This crosses the room before a series of stairs leads up to the higher walkway. In the southern corner is a stack of crates over a flight of stairs that lead down to the basement along the southwest wall. It should list a "Tailor's Yearly - 3E 177 Edition". The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more. This page was last edited on 8 May 2022, at 12:36. Despite entering the new line of conversation, he will not give you the required information and your quest will not update. Upon entering, you are in a single room the full size of the cottage. Against the southeast wall is a round wooden table and chairs with a loaf of bread and two more bottles of Nord mead. There are three bandits sitting at the table, one of which is a magic-user who has a preference for shock magic. However, a significant number of dungeons cannot be cleared at all; the wiki page for each of these dungeons states "Clearable: No" on the page's infobox. Tell her to calm down. Ahead, the tunnel opens into a cave that is being used as a dormitory. Among the stakes are several human bones, the bodies of two more dead Khajiit, a small coin purse, a potion of minor healing, and a lit torch. Performing a power attack will result in a finishing move on the Alik'r but will not trigger the others to attack. The cottage is occupied by Rhorlak, who will turn hostile when you enter unless you are on the related quest Silver Lining (see the quest page for details). The exploration is amazing. In the eastern corner are more barrels with a crate on top, and beside these is another long wooden table against the southeast wall. You can explore the side zones in either order. The specific requirements necessary to clear these locations are detailed on their place pages. Log in to view your list of favourite games. Most dungeon categories seem to have a preferred minimum level which applies to most of the dungeons in a category. At this point, Saadia will be hostile right away, so use a Calm spell on her, then talk to her, and she will give you the 500 gold reward for killing Kematu. Extract all files to "\Skyrim\Data" or install with your favorite mod manager. There is a barrel next to the second chest with a basket on top containing another five bottles of Nord mead. In particular: One implication of this system is that if multiple quests are assigned to the same dungeon, all of the quest-related items are put in the same place: multiple captives will be locked in same cell, or multiple quest items will be found in the same chest. Against the east wall is a workbench. She will initiate a conversation with you, offering to split the treasure with you in return for clearing out the undead infesting the place. Fighting the host of Alik'r warriors can be made easier by using the bear traps at the mouth of the winding path that leads into the cave where Kematu awaits. This leads across to a room containing a set of shelves holding a random helmet, a large coin purse, and two random potions of healing, magicka, or stamina. You can hear a bandit singing or talking to themselves as they patrol the chamber ahead. Dispatching the three enemies in the first room will result in Medresi catching up with you and offering the key. When you mention the Alik'r, she asks you to follow her to her room, where you can speak in private. Stages are not always in order of progress. Around the corner, stairs descend to the northwest. At the bottom of the room is another leveled draugr patrolling in and out of a passage to the southwest. Beside the bed on the floor is a common book, and against the back of the wooden wall is a dresser with a potion of minor healing on top. Map Broken Oar Grotto: Underground: Inside Broken Oar Grotto: Haafingar If a dungeon has been cleared, it will take longer for its contents to respawn. Press [Enter] and study the text that pops up. On the raised sections at the rear are passages blocked by spears and windows looking through to shortcut exits from each of the side zones. There is also another leveled draugr patrolling just out of sight, who is likely to be alerted to any fighting. 'T' for Vehicle upgrade access. A door in the southern corner leads directly into the main chamber, where three leveled draugr roam, including a magic-user. '6,7,8,9,0,/,=' for extra module hotkeys. The stairs stop a short distance above the ground, requiring you to drop and find an alternative route back out. On the table is a copy of the Speech skill book A Dance in Fire, v7 and Medresi's notes, a journal that foreshadows the quest awaiting inside the ruins. The gap ahead is spanned by wooden logs. At this end is a pressure plate, which shoots a barrage of poison darts across from either side. In this chamber, there is a wooden ramp on the left and an earthen ramp on the right, both descending to the ground. - The button which would let you attack with your left hand in vanilla Skyrim will now let you block when dual wielding. Beyond the spears to the northeast are three burial urns by a flight of stairs leading down. The fact that her true name is not Saadia is the only fact not disputed by either side. Close the racemenu and when aksed for a player name, enter a name that contains a hotkey --> hotkey fires. Saadia will pay you only 500 coins. Darkness Returns is a quest available in The Elder Scrolls V: Skyrim in which the Dragonborn must return the Skeleton Key to the Twilight Sepulcher and fulfil their oath to Nocturnal. Her quarters contain an unowned double bed, with an end table to the right holding a filled random soul gem. To the left is an apprentice-locked chest with a random, possibly enchanted war axe leaning against it. The door opens into the treasure room, which is an old catacomb. On the floor in front of the cupboard are two sabre cat pelts. If you still want to help Saadia, you'll have quite a fight on your hands. See levels for information on the level used to generate the occupants. This page was last edited on 7 May 2022, at 14:02. This will allow you to go back to Saadia and let her know that she won't be further troubled, and you can complete the quest without turning her in. This page was last edited on 28 August 2022, at 21:42. On the table are five bottles of Nord mead, four of them in a basket. On your right when passing back into the first room of this area is a large urn. Log in to view your list of favourite games. The exit is to the northwest, and leads back into catacombs. Behind the iron door is a cave-in with two burial urns among the rubble. Above the table are two garlic braids, a bunch of dried frost mirriam, and a bunch of dried elves ear. Rigel respawns with the rest of Pinewatch. Beneath this section, a path descends to the southeast to a wooden door that leads into Pinewatch Bandit's Sanctuary. However, neither cage contains anything of interest. At the bottom, you'll find another draugr in an alcove on the right. Minimal Oblivion Dialogue Menu (Moded EZ2C Dialogue Menu), Feel free to tweak the ini, if something goes wrong just reinstall this mod to reset the settings. Once she gets to the stables, Kematu will use a paralysis spell on her. There are several more draugr roaming this area, so be on guard. To the southwest is a large arch with wooden beams supporting it. Behind the door, another draugr is in a small room with the Equilibrium spell tome. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. She claims that she is on the run from assassins sent by rival houses in her homeland and needs someone to stop them before they find her. There is a tanning rack on the south side of the house, and a wood chopping block and a fenced garden at the rear. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Against the other side of the wooden wall are two more sets of shelves, which are empty. An unusable shrine to Molag Bal is at the apex of the room to the west, with several short sets of stairs leading to raised platforms and small connected balconies on the north and south sides. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If you have Hearthfire installed, Lakeview Manor is a short distance to the north, beyond the pool. The Alik'r Warriors never fully explain why they're looking for her. Both tables have a bottle of Nord mead on top. The UESPWiki Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Pinewatch&oldid=2676169, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, Skyrim Houses Redesign Pages Needing Checking, Despite being an enemy location, items in the cottage are owned; nevertheless, items in. 2. The combat is pretty easy and simple, but its tolerable. Don't worry about a bounty, since she provoked you to attack. There is a burial urn by a turn with more stairs, and another pressure plate and more poison darts from the floor. The Elder Scrolls Mods Wiki is a FANDOM Games Community. In the southwestern corner is a set of shelves holding ten more common books. The cart in front of the cottage contains four leeks and eight potatoes. This page provides general information on what to expect when exploring dungeons. There are several carts nearby, with several cabbages strewn across the ground. This page was last edited on 28 September 2022, at 17:33. If you choose to betray Kematu after escorting Saadia to the stables the quest log may fail to register "Speak with Saadia" as complete no matter if you talk to her soon after defeating Kematu or once she is back to The Bannered Mare although the game will count the quest as finished. Once you've loaded Skyrim with the mod installed, then you can modify the settings either via MCM or the console. Copyright 2022 Robin Scott. Once your stamina or magic is depleted, turn and run for the traps, being careful to jump over them as you pass. There are two small coin purses on the floor to the right of the chest. The sarcophagus is filled with treasure, including pieces of ebony, quicksilver, gold, corundum, and silver ore, two silver and two gold ingots, a garnet, an emerald, an amethyst, two small coin purses, many loose septims, a random potion of healing, a random enchanted helmet, two silver candlesticks, and a curious silver mold. He assures me that she will be taken back to Hammerfell alive, though after that her fate is no longer in his hands. Go to The Bannered Mare. After opening the gate, Farkas will reveal that only certain Companion members are blessed with the ability. To the right under the arch is a pickaxe, and just beyond is the body of a dead bandit near part of a walkway that has fallen from above. Enter Blackreach through the Great Lift at Alftand. The counter is in a L-shape, and has a bottle of Nord mead on top, and an iron warhammer, three bottles of wine, two random poisons, and a sack of food underneath. If it doesn't, the mod isn't activated at all. The fishing spot is right at the lake shore. On the far side of the first bridge is a crossroads, with a second bridge behind continuing to the north, a door on the right that is barred from the other side (which will be a shortcut back out later), and a bridge crossing to a level-dependent locked door to the west. Contact me about the iniContact NasGorTelorCeplok about permission - he created the base mod, I just tweaked it, This mod is opted-in to receive Donation Points. To the right of the shelves is a long wooden table holding a Note to Rhorlak, a small coin purse, five loose septims, a random war axe, a quiver of iron arrows, and a bear trap. It rests above a secret underground cave. Hanging over the cupboard are three bunches of dried elves ear and two bunches of dried frost mirriam. This will get you the reward from Saadia and the gold that Kematu is carrying, without having to fight the rest of the Alik'r. You will encounter her at the top of some wooden scaffolding with ramps leading down to a wider passage. Some stages may therefore repeat objectives seen in other stages. Follow the path northwest, past Sinderion's Field Laboratory, until you hit the small lake with several waterfalls. At the far end, the passage staggers to the right, where a leveled draugr is lurking just out of sight. One of the bandits is usually found working a grindstone, a second patrols the chamber, and the third just stands around. After two turns, the tunnel descends into a small spike pit beneath the trap door. Codes are shown as: Code <#> The < and > are not entered with the code, and # is replaced by the desired Codes are not case sensitive; "a" is same as "A." Another bridge leads past the alcove to the north and meets up with a second western bridge connecting to the other northern bridge across the gap; continuing to the north leads into another chamber. Some assets in this file belong to other authors. To the right is a dresser containing clothes, with a steel mace on top. Against the northeast wall is a long wooden table holding two bottles of Nord mead, a banded iron shield, a random sword, an iron helmet, a random war axe, a hunting bow, a random mace, and two iron arrows. And if you pick a guard's pocket for the key, or murder a guard and steal it off his corpse, you can unlock the door but the prisoner will never register this and will not leave his cell until you've bribed a guard - which will be difficult if you've had to kill all the guards so there are none left to bribe. The Forgotten City is a quest mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition. Behind the tables is another wooden wall, with the skull of a mammoth on top. When you're done, backtrack to the entrance, as there isn't a shortcut. Coming out of the middle of the northeast wall is a single owned bed, with an end table to the left holding two bottles of Nord mead. To the right is a dead end with a hollowed stump filled with random loot. There is a small pool just to the northeast, with two mudcrabs and a nirnroot. Under the bed is a pair of random boots. Halgari joins Nexus Mods to help shape the future of Vortex. The main passage turns a short distance after the stairs, and passes a set of shelves holding a burial urn and some ruined books. There are several rock pillars supporting the ceiling and blocking a clear view of the next chamber. This bug is fixed by the Unofficial Skyrim Patch. At the bottom of the stairs is a second leveled draugr, who is likely to be alerted to any fighting with the first. This crosses first to a pillar, then originally to a balcony on the far side of the room, but part of the walkway has collapsed; the balcony can easily be reached by jumping, however. Now, you are free to modify all my five TNF house mods; including releasing bug fixes or improving on the features my file adds to the game, and upload it as a separate file, publish it as your own mod without asking, as long as you give me proper credits. It feels so magical. A metal pressure plate near the end of this corridor doesn't appear to trigger anything. Beneath the platforms and bridge is a rubble-choked chamber. Note that while the Alik'r are being killed, Kematu may comment on someone having been murdered, but there is no murder count increase for these actions. The room contains a broken sideboard with another two random potions of healing, magicka, or stamina, and two burial urns. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. Special loot gives a chance at higher-quality items, up to what would normally be possible only for a character twice your level minus one[verification needed]. They are designed to fit in with the vanilla game and not be so over-the-top and pull you out of the game. At the top of the ramp is a short narrow tunnel heading west into another chamber. There are wooden stairs leading down in front of you to the lower level of the room. If you enter Alva's house while Hroggar is in it, and you calm him with a calm spell in order to get the journal and continue the quest, Hroggar will still be hostile if you enter Alva's house again, where he seems to remain. To the left of the statues are stairs leading up to the southwest. While you watch, Farkas will transform into a werewolf and wipe out the opposition within seconds. Install hundreds of mods with the click of a button. The Redguard is a woman named Saadia. Captive Marker: the location where any quest-related captives (e.g., kidnapped citizens) are put. The Elder Scrolls V: Skyrim Special Edition, This article is too short and needs to be expanded. To the west is a wooden door, and to the east an irregular tunnel. On this table are three bottles of Nord mead, two potatoes, a raw rabbit leg, a pheasant breast, a salmon steak, a seared slaughterfish steak, a baked potato, a portion of grilled leeks, and some bread and cheese. The following empty quest stages were omitted from the table: 0, 255. (FOV 90 XX) Credits The UESPWiki Your source for The Elder Scrolls since 1995. She claims that she is actually a noble from Hammerfell and the Alik'r have been sent after her because she publicly spoke out against the Aldmeri Dominion. elwaps' Guides and Enhanced Landscapes Patches, Only required for the Enhanced Landscapes - Oblivion Gates Remade Patch, Fixed a bug where the soldiers at the swamp gate would be in a t-pose, Fixed a bug where the skeleton wouldn't attack you, Fixed a bug with both the BDS and MM files that would cause one of the gates to appear completely white, Hopefully fixed corpses t-posing (mnikjom), Added some files for mountain-like textures (mnikjom and Enperrial), - (Pale Pass Gate) Fixed the semi-floating tent. Even after completing the quest he will attack you on sight. From the bottom of the scaffolding, follow the passage as it takes a couple turns, before eventually leading to a room containing a broken sarcophagus and many large urns, most of which are broken. If you kill the Alik'r warriors in the Swindler's Den, encounters where Alik'r warriors harass a Redguard woman may still occur. The entrance is little more than a tunnel leading into a cave, and is marked by broken arches and fallen masonry. When entering the Lake House, you enter a time portal going back about 7 years ago to the time of Last Seed. Behind the sarcophagus is a chest, and beside the chest is an iron door that leads back to Pinewatch, bringing you to the barred door found near the beginning of the cave system. The barmaid at the Bannered Mare in Whiterun is apparently a fugitive noble from Hammerfell. There is a bucket containing three bottles of wine immediately behind the shelves, which are a bonus as mentioned in the note to Rhorlak. Farther to the left is the corpse of a High Elf with an iron dagger in their back, in front of another set of shelves holding a random healing potion, a random stamina potion, a hide shield, an iron helmet, and a woodcutter's axe. To obtain this achievement, you need to not only discover 50 dungeons, but also, Several other locations that may show up as "Cleared" on your map are actually secondary locations the "Cleared" tag appears when the associated primary location is cleared. Entering Swindler's Den without talking to the Alik'r Prisoner may result in the objective to talk to the prisoner never being removed from your journal. Behind the wooden wall to the north is Rigel Strong-Arm's sleeping quarters. Collect your reward from Kematu or Saadia. Descend the stairs to another room of the same size. At the far end is another wooden door and another corridor, which turns to the south. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. There is an unlocked chest near the bottom of a ramp to the north of the grindstone. Some quests will be assigned to any type of dungeon; other quests are only assigned to dungeons containing a specific type of enemy (e.g., bandits or undead). Some of the alcoves hold dead draugr that can be looted for random armor or minor loot, some hold burial urns, and some hold slumbering draugr. Most enemies are named based on their level. Beside the shelves is a stack of barrels. Sometimes Saadia will disappear in Whiterun when you take her to the stables. To the northwest is a short passage leading to a split-level room, with a leveled draugr on a walkway opposite from where you enter. Incidentally, should you unlock the door and attempt to fight the Alik'r Prisoner, he is invulnerable and essential but fights only with his fists doing minimal damage. Behind this door is a small alcove with a set of shelves holding four bottles of alto wine, three bottles of wine, a random potion of health, a random potion of stamina, a random potion, a random poison, and a bottle of frostbite venom. Nearby on the same side, just after the pillar, is an expert-locked chest. As you get there, she draws her dagger against you. There is a narrow tunnel in the west wall, just in front of the entrance to Rigel's sleeping quarters. Rather, they determine the difficulty of the enemies located in the dungeon and the quality of the loot that will be found. Followers may refuse to accompany you, although they will be waiting by the spears in the main chamber. In this case, you must kill her to progress. Work your way through these catacombs, dealing with the draugr as you go, until you reach an iron door at the top. If you have Hearthfire installed, Lakeview Manor is a short distance to the north, beyond the pool. On the mantelpiece are three iron daggers, a bowl of troll fat, and a bottle of alto wine.
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