Payroll Outsourcing Services; Corporate Secretarial Services Bouncer base power is 6 while spike base power is 0.6 (which can be dealt once every 0.5 seconds). The alt-fire is a grenade that explodes into the healing status-pod smoke, giving regen to whoever is in the radius of the projectile. High Rate of Fire quickly drains Energy. Table View Guide for Starbound /spawnitem parameters. Though several other classes of guns can be crafted, Grenade Launchers cannot be crafted, only generated as Treasure. Onslaught of Shadows. When duel wielded, fist weapons can 'combo' a finisher after three strikes. Sniper rifles are the non-automatic two handed gun class, trading fire rate and damage output per time for greatly increased shot damage and lower energy costs per time. gender bender drama list; indiana sales disclosure form 2022. kik something went wrong give it another whirl reddit; a nurse is assessing a client who has a closed head injury and has received mannitol; krita filters download; undertale fight for love tier list; pinzgauer for sale arizona; cgp mathematics for gcse and igcse pdf. Like all weapon classes, there are a variety of special spears found throughout the universe with unique effects, attacks, projectiles and appearances. super dragon . Congratulations. Summons a cloud which rains down elemental energy, damaging enemies which are struck. From Starbounder - Starbound Wiki. The NPC Bow and the NPC Tungsten Bow, similar in appearance to the Hunting Bow and the Tungsten Hunting Bow, respectively, deal physical damage; the NPC Fire Bow, which also looks like the Hunting Bow, instead deals fire damage with its flaming arrows. This item will only be visible to you, admins, and anyone marked as a creator. And many times they can only be put on default alt ability slot. The amount of possible weapons in the game has not been calculated, but when ignoring the stats such as base DPS, damage per swing, and swing speed there are over 1,000,000 possibilities using the data available. Creates a small orb which follows the cursor, any surfaces it bounces off it leaves a lingering splash of elemental energy which deals damage. Firearms, also commonly called guns, are the most common ranged weapon type which is procedurally generated. For instance, if I am trying to find out what kind of abilities I can add to a spear, I would go to : \assets\_unpacked\items\active\weapons\melee\abilities\spear Starbound Admin Commands List Now that you've become an admin on your GSK powered Starbound server, you'll have a plethora of commands at your disposal. For all staff weapons, the mouse cursor changes to a red crosshair when equipped. Because one handed weapons are dual wielded they don't have a secondary attack, but weapons with different types and effects can be combined to give players many options for combat. Both revolvers have balanced stats, but the magnum has high damage per shot at the expense of a relatively low fire rate. In the later game the Accelerator's Table is designed to craft armor for ranged combat focused characters. The bouncer expires after 5 seconds or when it hits something after its 6th bounce. All other classes of firearms only appear as treasure on tier 2+ worlds. Secondary Attacks Non-Novakid characters can craft the Titanium Spear, a Unique Weapon which is essentially an optimized version of a Tier 3 generated spear. Boomerangs and Chakrams deflect off walls, and in many cases their thrown behavior is different if they strike a surface. At one point some weapons had alternate attacks, but I haven't seen them for awhile. Machine pistols have consistent and constant firing patterns allowing for reliable damage over time. Killing a procedurally generated monster with a bow or thrown hunting weapon greatly increases the chance of obtaining food. Yes, as silly as it sounds, you can make a ranged weapon function as a melee weapon, although I'd not recommend it because it's not only hard, it can also crash your game and/or make that character permanently unplayable. send array from node js to html > engineering mathematics ii syllabus > starbound split screen. NPCs and their weapons do not benefit from armor bonuses - instead, they gain a damage bonus based on the Tier of planet on which they appear. They also possess special attacks which help them destroy crowds of enemies. Despite what logic might suggest, your own rockets cannot damage you. Summons a swarm of 6 elemental balls of energy, which swarm around the cursor wherever it moves. As of Version 1.2.0, enemies are all weak to a certain damage type and strong against another type - this increases or decreases the damage they take by 50%. They fire a fast stream of bullets, which deal elemental damage for uncommon and rare rarity guns (rare machine pistols also inflict status effects with their shots). Non-Novakid characters can craft the Iron Broadsword and the Durasteel Broadsword, Unique Weapons which are essentially optimized versions of Tier 1 and 4 generated broadswords, respectively. This weapon's alt ability, the Flip Slash, send the character into a spinning leap, slashing foes as they fly by. The effects themselves. In addition, all characters can craft the Violium Broadsword at a Separator's Table. Uncommon and Rare weapons have an assigned elemental damage type. Shotguns are useful for dealing a small amount of damage in a spread or high damage at close range. Barrels: "barrel":"/items/active/weapons/ranged/assaultrifle/barrel/XX.png", Middles: "middle":"/items/active/weapons/ranged/assaultrifle/middle/XX.png", Butts: "butt":"/items/active/weapons/ranged/assaultrifle/butt/XX.png", The effects parameter, that is added as: "statusEffects":[{"stat":"effect1","amount":XX},"effect2",{"stat":"effect3","amount":XX}]. each swarmer has a base power of ~5.83). This page was last modified on 21 December 2017, at 17:42. This is perhaps the last thing I'll be adding as tutorial for the parameters. Please don't double-post, edit your post instead (if no one replied in the meantime). Which isn't far from truth. I have been trying to create a campaign that gives characters special abilities. Now, it's been a while so I can't exactly confirm what I am saying, but one thing I am sure of. There used to be a website that had a bunch of drop down menu's that allowed you to pick and choose the parameters of the weapons and armor, you could change the color and look and it had little sprites that showed how the items would look. As a result players can improve their armor and not need to update their weapon as quickly since its damage will scale up. and how are they used (they might not be in the game). ", and to that I say, Now that you've dealt with basic parameters, let me tell you that you change basiclly anything on a weapon. Like primary attacks, these abilities will not trigger unless the staff has been fully charged, and only one instance of the ability can be active at a time. So instead, you'll need to change the seed. The swarmers expire after 3 seconds and have a collective base power of 35 (i.e. I've made a change to try to adress the issue. It was just with 2-handed weapons and the secondary attack was with right-click. At the split point, the outer two arrows' flight directions deviate from the original arrow's flight direction by 10 degrees, and only the center arrow will actually pass through the position of the cursor at the time of release (the outer arrows, however, will usually be fairly close). @weiner wolfer - @popsicleboy4 is right, but allow me to elaborate. The elemental damage type of each weapon is indicated by the corresponding icon in the in-game tooltip. Bipedal monsters will drop either Raw Steak or Leather, quadrupedal monsters will drop either Raw Steak, Raw Ribs or Leather, and flying monsters will drop Raw Poultry. If you're afraid to be a virus, just open it with Notepad, you'll see nothing wrong in it. H-28Q Apex Turret. Two handed weapons do not use energy with their primary attack, but do consume it for most special attacks, so those attacks cannot be used continuously in combat. Fist weapons are Unique Weapons - they'll always generate with the same set stats, appearance and special attacks. Non-Novakid characters can craft the Titanium Dagger, a Unique Weapon which is essentially an optimized version of a Tier 3 generated dagger. Draws players and enemies toward the center of the area. They generally consume more energy and deal more damage than their one-handed counterpart machine pistols (though they are more energy efficient than two machine pistols used simultaneously), but come in automatic and burst fire varieties. In addition, all characters can craft the Aegisalt Pistol at an Accelerator's Table. Fully charged arrows are represented by a blue tip and trailing particles, among the usual benefits of a fully charged shot. I spent some of my time during the self-apointed days to figure some of the assets paths and how certain parameters works with other types of weapons. Because Unique Weapons have fixed abilities and damage, they are assigned to one of three tier brackets. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You'll notice that adding "Bed" will complicate things, because it'll search every word as a tag, adding all beds to that list. I've checked the .log and there are no errors related to the gun . Discussion in 'Starbound Modding' started by AmazonValkyrie, Feb 21, 2016. . This is a property of type String. Like other melee weapons, aiming occurs relative to the player, so both player and target movements can affect whether a whip attack hits its target. (Hopefully outside of your ship, or out of reach in a wall so you had to learn the hard way, like me.). CH-2 Electron Storm Grenade. Starting at 0.9 seconds of draw time and ending at 1.1 seconds, the bow will usually turn white to indicate that the shot is fully charged. Ability Name: Explosive round. After holding down the mouse button to charge the weapon the cursor will turn green provided it is within line of sight of the Player. Because broadswords cannot be equipped with a shield some have the ability to parry attacks. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface. All I can speculate is that the ' ' serve to initialise and finalise parameters. The weapon generation system could also roll the worst possible numbers of the range it can select from - the worst possible Rare weapon will be less powerful overall than the best Uncommon weapon, and so on. A shot will increase in damage and distance depending on how long a player charges the shot, with the maximum distance and damage being . They cannot be aimed directionally, outside swinging in whatever direction the player is facing. Katanas Quarterstaffs Scythes Greataxes Rapiers Longswords Shortspears Maces Whips Spears Shortswords Shortspears Rapiers Quarterstaffs Maces Longswords Hammers Greataxes Daggers Broadswords Axes Boomerangs Magnorbs Semi-Automatic Rifles Beam Rifles Anti-Material Rifles Shotguns Automatic Shotguns Short-Barreled Shotguns Flak Cannons Rocket Launchers Mini-Rocket Launchers Semi-Automatic . The projectiles Grenade Launchers fire are randomly generated along with their other characteristics - you can find grenade launchers which fire bouncing grenades, impact grenades, sticky grenades or even proximity mines. The cloud expires after 6 seconds while the elemental raindrops expire after 0.75 seconds. Then after you finished making the item the way you liked it, it would generate the code for you to paste into your game. As the name very well implies, it serves to spawn items. Swimming monsters, both large and small, have the same item drop chances regardless of whether a hunting weapon dealt the killing blow. For last, increase the "innacuracy" to 0.1, this will ensure that you can have a pretty neat spread with all those bullets. Uncommon and rare rocket launchers always have Guided Rocket as their special attack - this ability fires a rocket which flies towards your cursor, allowing you to guide it behind terrain to hit targets. All three NPC bows have the same base damage characteristics as the Hunting Bow; however, since NPCs cannot use alt abilities, these weapons have Bow Shot as their sole ability. twins confidant persona 5 royal . That change may cause other bugs, but they will be solved in time. All rights reserved. Arrow base power scales to 100% of base max damage over the first 0.9 seconds of draw time while 60 energy is drained from the player's energy pool. Specifically, a weapons base damage is multiplied by its tier plus one, then divided by two, causing its damage to increase by 50% of its tier 1 base for each tier above 1. Pages using the property "Has altAbilityType" Showing 25 pages using this property. Uncommon and rare launchers have elemental damage types which are applied to their grenade explosion - however, only rare grenade launchers also deal corresponding status effects. Check out all Starbound cheats To enter admin mode commands, press the "/" key next to the Shift button. Does anyone know the name of the alternate ability or primary ability? They are aimed like other ranged weapons. They require that the player get close to their target so they can land attacks. Two handed melee weapons include broadswords, hammers and spears. All bows have the Bow Shot ability, assigned to the left-hand button while a bow is equipped. All trademarks are property of their respective owners in the US and other countries. For maximum damage, release the left-hand button while the shot is fully charged, indicated by the bow flashing white for a split-second. There used to be a weapon in the game called a bone axe that would shoot out flying purple skulls that would home into enemies. They cannot be aimed directionally, outside swinging in whatever direction the player is facing. In addition to determining the damage type, each element can apply a status effect. Most weapons are procedurally generated, and they all have different statistics. Each type of common melee weapon has its own set of special abilities, and uncommon and rare versions have their own sets of special abilities which may overlap with the common ability pools. . The portal expires after 6 seconds while its projectiles expire after 3 seconds. Find below a searchable list of all Starbound Item IDs from the latest version of Starbound (1.3.3) on Steam (PC / Mac). When equipped, the player's cursor changes to a crosshair, determining where the firearm will fire. Much of rural sector activity is focused on low. Fist weapons are unique in that they're the only one handed melee weapon with secondary attacks (in the form of finishers) - these finishers are only available when wielding two fist weapons at once. There are two main varieties of shields. Mastering this move greatly improves effective shield durability. Like all staff abilities, players must be within range and line-of-sight of their current aiming location to initially use the ability (after the initial release, though, guided projectiles can be led behind walls without forcing the spell to end). deluxe reverb output transformer; how to euthanize a dog with benadryl vc giveaway 2k22 vc giveaway 2k22 Their primary attack is to fire a rocket directly at the target. Both staves and wands are ranged weapons which drain a large portion of your energy pool in order to execute their abilities. Valve Corporation. Alternate weapon abilities? Non-Novakid characters can craft the Tungsten Hammer, a Unique Weapon which is essentially an optimized version of a Tier 2 generated hammer. They're able to deal high damage from a great distance. Usually, when you go to the type of weapon you are trying to add an ability to, you will see a folder called "abilities" or, something similar, in there. Wands are one handed and have no secondary abilities, but their one-handedness allows them to be combined with a second one-handed item, such as a Shield, a Grappling Hook, or another one-handed weapon. Staves and wands only generate as Treasure on Tier 3+ worlds, though they appear more frequently on tier 5+ worlds. Low-tier unique weapons are only found on Low and Moderate threat planets, mid-tier unique weapons are only found on Risky and Dangerous threat planets, and high-tier unique weapons are only found on Extreme and Inconceivable threat planets. (That only happened to me once, still not good though.). They are designed for burst damage at distance and have a variety of special attacks designed to cover for their inability to fire at point blank range. One handed melee weapons do not use energy, so they can be used continuously in combat. Okay, so we've been through a lot, and there's quite the bunch more that exists, but with all sincerity, I can't care to put them all in a single gun.. besides, there's only a limit of characters that Starbound text box can handle at a time, and we don't want to reach that. If the damage dealt to the player overwhelms the shield's limit, it temporarily breaks, forcing the player to lower the shield and wait for the shield's health to begin to regenerate (this takes 2 seconds) before they can raise the shield again to block attacks. However, unique monsters that do not drop meat will continue to not drop meat, resulting in a still-considerable chance of getting nothing from killing certain unique monsters with hunting weapons. You will seldom stumble upon the same weapon twice. unique with a predetermined appearance and power level, http://playstarbound.com/procedurally-generated-guns-pewpew/, https://starbounder.org/mediawiki/index.php?title=Weapons&oldid=181969, Creative Commons Attribution-NonCommercial-ShareAlike. Generated Staff primary abilities are offensive attacks which deal elemental damage. An active ability ends for one of three reasons: 1) the ability has reached its maximum duration, 2) all projectiles spawned by the ability have disappeared, or 3) the ability has been manually cancelled, either by using the left-hand button again or by switching items. Small shields, distinguished by their round shape, have a 0.5-second cooldown but only have a base health of 25 before tier multipliers. In addition, only one ability can be active at a time, indicated by the staff glowing for the ability's duration. All objects in the game have an assigned Rarity. Compared to a Broadsword, the Shortsword has considerably less reach and damage, as well as no Special; however, its attacks are quicker, and it leaves the other hand empty for pairing it with a shield, tool or ranged weapon, or even dual-wielding for double the attack speed and a higher theoretical damage output than many two-handed melee weapons. Run the file, authorise it if necessary (I've verified the file myself, it's a really simple .bat file. Our goal at Air-Bound is to provide a positive experience for children by offering quality instruction to enhance their physical abilities and to help them grow emotionally as well. There are literally millions of combinations, but it's not just about the looks: every single one of these behaves differently. All characters can, however, craft the Ferozium Wand and Ferozium Staff at a Manipulator's Table. After those two attacks, there is a brief pause before the user can attack again, signified by the weapon blinking white. Because broadswords cannot be equipped with a shield, some common broadswords have the ability to parry attacks. Whips are a set of Unique Weapons with a limited range. Honestly, there are a a hell of a lot of parameters, but I'm sure most of you will be using them for your own custom armors, so you might as well save them. Home; History; Services. From damage, to damage multiplier, damage per second, energy cost, bullet type, but in the end, it all comes down to know the names of each parameter and how to set the amount for them. We want green and slick plasma bullets. Hextech Rocket Swarm. well, im trying to do my first mod, and i try and TRY realy hard, but i need help with only one thing than i cannot do, how i can put a altability. Thrown weapons are those which are thrown at enemies for a variety of attacks and effects. Fist weapons attack and combo in whatever direction the player is facing. Secondary abilities for each staff are listed in the weapon tooltip. Dual-wielding machine pistols allows for a higher damage output than many two-handed ranged weapons; however, the energy required to operate two machine pistols at once makes this damage output short-lived. Unless the weapon is a Unique Weapon with fixed abilities, it will be procedurally generated and can have a very wide variety of stats, appearances and secondary abilities. As of now there are seven playable classes, each begins with a Broken Broadsword and the contents of their ship's Ship Locker. After 10 seconds the zone will disappear. Pistols are the manual one handed gun class. (just remember to zoom out your game and look carefully and most importantly hold the alt key to make chests glow. I know there's a few finicky parameters, and baseDps has been one of them that I also struggled with. don't know how you got the patience to set all this out. It's supposed to have "Overclock Pulse" as an alt fire. Boomerang type throwing weapons are not consumed on use and return to the player after being thrown. starbound split screen 02 Nov. starbound split screen. The command "list" will help with this; alternatively these IDs can be found in the data files, usually in the CSVs or variant files.Using this mod as a cheating tool will suck all of the fun out of Starsector for you. When the cursor is green the mouse button can be released to detonate the staff attack/ability. This category contains items that are equipped to a player's back slot. The alt-fire at random shoots bursts of grenades instead of just one. There are two main lines of consumable throwing weapons: -The thrown hunting weapons, which include the Hunting Spear, the Iron Hunting Spear, the Javelin and the Energy Javelin, have high damage but slow throwing rates. https://starbounder.org/mediawiki/index.php?title=Staffs&oldid=181819, Creative Commons Attribution-NonCommercial-ShareAlike. There is a wand (the one handed version of staffs) and a staff available to be crafted at the Manipulator's Table. Currently the highest available planet Tier is Tier 6. Hammers (similarly to Axes) are unique because they require a 'wind up' before they'll attack. This item will only be visible in searches to you, your friends, and admins. If you are looking for the most powerful weapons they appear only on Inconceivable threat level worlds and have 3.5x the weapon damage of weapons found on Tier 1 worlds. Need help finding an ability type. Unique among generated weapons, axes do not experience an increase in damage output per time when going from common to uncommon. Staffs are two handed, and have a variety of 'Area of Effect' secondary abilities available which provide a support bonus or debuff to friends and foes that stand in the created "zone". For weapons, this is used as a rough indication of how unusual the weapon's features are as well as how likely you are to find one. Some damage types are more effective against specific enemies than others, but weapons are never useless against certain enemies because of their element - fire-type enemies will still take damage from fire-type weapons. Unique among generated melee weapons, hammers increase in both damage output per time and knockback power when going from common to uncommon. However, I'm experiencing a couple of problems. Weapons are items that players and humanoid NPCs use to deal damage to opponents in combat. You may find it useful to have several variants of a weapon that deal different types of damage for different enemies. Espaol - Latinoamrica (Spanish - Latin America). Find below a searchable list of all Starbound Item IDs from the latest version of Starbound (1.3.3) on Steam (PC / Mac). Like all other bows, the Compound Bow's left-hand ability is Bow Shot. Melee weapons have their slight own way of working, and staffs are diferent too, but all in all, everything comes down to know which parameters to use and what are the possibilities. Specifically, firearms other than pistols and machine pistols do not begin to appear until tier 2, and staves and wands only start appearing at tier 3. This is a comprehensive Guide for parameters that can be used with the /spawnitem command for Starbound. The armor it provides gives extra bonuses to total energy over other armor types. Machine pistols are the automatic one handed gun class. Firearms use energy as their ammo which replenishes itself when not being used. Find the ID for the "Wooden Bed". The Shortsword has longer reach and higher damage than the Dagger, but it also functions differently - instead of a constant barrage of the same attack, the Shortword can attack two times, a swipe followed by a longer reach stab. Two parameters that you might want to get a hold and note down right now is the "level" and the "seed". At one point some weapons had alternate attacks, but I haven't seen them for awhile. As a last note, if you still are unable to get the DPS you want, give me the string of the command you're doing so I can compare to the ones I have. Table View Hextech Affinity. This is similar to blocking with a large shield, but the duration is limited, and one must go through a cooldown period before one can parry again. In addition, all characters can craft the Violium Shortsword at a Separator's Table. Bows generally fire arcing projectiles and are the only hunting weapons with infinite ammunition. Starbound Item ID List Find below a searchable list of all Starbound Item IDs from the latest version of Starbound (1.3.3) on Steam (PC / Mac). They deal more damage per hit and consume less energy per time than their automatic counterparts at the cost of reduced fire rate and damage output per time; the damage and fire rate stats are effectively inverted from machine pistols except that high tier pistols can deal double-digit damage (10+) per round. "basedps" parameter doesnt work on melee weapons it seems, you're a master, thank you! Staves (Staffs) and Wands are weapon types that are specialized to be used with armor crafted at a Manipulator's Table. To swing a hammer the attack button must be held down until the hammer is fully raised - otherwise it will not swing. Download that, and make sure you know where it is. The weapon's damage is based on its Tier. If you have Frackin Universe installed YOU HAVE TO INSTALL the Ability Slot Extender FU Patch UPDATES: v0.9-Some abilities are much linked to its base weapon. Discussion in 'Wiki Discussion' started by Dragonburger, Feb 12, 2016. All generated staff secondary abilities place an area of effect where the cursor is. Okay, I know this was suposed to be simple, but you guys will quickly find yourselves deep down on the internet again in search for "How the hell do I get a riffle with this element and this power? Shotguns are a two handed gun class which fires scattered cones of small bullets, dealing damage in a wide area. Large shields, distinguished by their kite-like shape, have a base health of 35 before tier multipliers, but suffer from a 0.7-second cooldown. Weapons will be able to be dyed to the . Most importantly, you will need to know the internal IDs of various objects in order to use any commands dealing with them. ). Unlike generated magic weapons, these Unique Weapons possess primary abilities which deal plasma damage rather than elemental damage, and the Ferozium Staff's alt ability creates an obstruction which can be used to trap enemies in place. Because broadswords cannot be equipped with a shield, some common broadswords have the ability to parry attacks. When the cursor is green the mouse button can be released to detonate the staff attack/ability. These can be damaging (Burning, Poisoned, or Electrified) or offer control by impairing enemy movement (Frost). Because two handed weapons cannot be dual wielded they have a variety of secondary attacks to compensate. Repels players or enemies away from the area, pushing them outward from the center. I've merged your posts for you. ), guidedbolt (this is from the Tesla Staff, in a separated folder). And as such, a tier 3 weapon won't fit our little legend here. All bows except for the Light Bow and the Aegisalt Bow also possess the Zen Shot ability, assigned to the right-hand button while equipped. Chakram-type thrown weapons tend to return immediately to the player after hitting any surface, but boomerang-type thrown weapons do not exhibit this behavior - instead, they merely bounce off of the surface and continue along a new trajectory. All other stats remain unaffected by weapon tier.