Returns false by default. Support us on Patreon. Get tModLoader Now on Steam. References Terraria.ModLoader.GlobalWall.mod, and Terraria.ModLoader.GlobalWall.Name. Same as the other TileType, but assumes that the class name and internal name are the same. Referenced by Terraria.ModLoader.ItemLoader.IsAnglerQuestAvailable(). Note that equipSlot is not the same as the item type of the armor the player will appear to be wearing. Definition at line 84 of file ModItem.cs. There's a real fuckin dark side to modding in that regard and that shouldn't be ignored. Definition at line 637 of file ModItem.cs. To force rolling of a prefix on spawn, return true when pre is -1. TML allows players to create and play Terraria mods and is designed in such a way so that you can play alone or together with friends, with one mod or with multiple mods: choose to play however you like! (ModLoader.FileExists(texture + ".png") || ModLoader.FileExists(texture + ".rawimg"))). Terraria Rothur Mod Wiki is a FANDOM Games Community. Assigns a head texture to the given town NPC type. Should be called on the server (netMode != client) - vanilla syncs it using, The return from a previous DrawBuffIcon call, -1 if first drawn buff, static bool Terraria.Main.IsTileSpelunkable, static void Terraria.Main.RegisterItemAnimation, static void Terraria.Main.TryRemovingBuff, Vector2 [] Terraria.Main.OffsetsNPCOffhand, Vector2 [] Terraria.Main.OffsetsPlayerHeadgear, Vector2 [] Terraria.Main.OffsetsPlayerOffhand, Vector2 [] Terraria.Main.OffsetsPlayerOnhand. ", "AddProjectile can only be called from Mod.Load or Mod.Autoload", "You tried to add 2 ModProjectile with the same name: ", ". Definition at line 29 of file ModHooks.cs. References Terraria.ModLoader.GlobalProjectile.Autoload(), Terraria.ModLoader.GlobalProjectile.mod, and Terraria.ModLoader.Mod.Name. This item will only be visible to you, admins, and anyone marked as a creator. // TODO: Maybe prepend key with filename: en.US.ItemName.lang would automatically assume "ItemName." Creates a ModPacket object that you can write to and then send between servers and clients. This is only used for items with a useStyle of 5 that aren't staves. Definition at line 36 of file ModHooks.cs. Definition at line 360 of file ModInternals.cs. The recipe that was used to craft this item. Definition at line 61 of file ModHooks.cs. TML expands your Terraria adventures with new content to explore created by the Terraria community! Allows you to set what the Angler says when he requests for this item. It is recommended that you do so through instances of, Adds the given sound file to the game as the given type of sound and with the given custom sound playing. References Terraria.ModLoader.ModBuff.Description, Terraria.ModLoader.ModBuff.DisplayName, Terraria.ModLoader.ModBuff.mod, Terraria.ModLoader.ModBuff.Name, and Terraria.ModLoader.ModBuff.Type. Receives the custom data sent in the NetSend hook. Called while the fullscreen map is active. You can use this to edit recipes added by other mods. References Terraria.ModLoader.ModLoader.Mods. Definition at line 60 of file ModInternals.cs. Allows you to determine the point on this item's sprite that the player holds onto when using this item. Check, Registers a hotkey with a name and defaultKey. Definition at line 99 of file ModItem.cs. Note that this hook is only ever called through this item's associated equipment texture. Definition at line 361 of file ModItem.cs. Video InformationWelcome to Terraria Modding Masterclass! Note that this hook is only ever called through this item's associated equipment texture. if appropriate. References Terraria.ModLoader.Audio.MusicStreamingOGG.Convert(). This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts). tModLoader (tML) is a free modding tool that is developed by the tML team and released by them as a standalone program, and can also be obtained on Steam as Terraria DLC. Returns null if no ModProjectile with the given name is found. References Terraria.ModLoader.ModItem.DisplayName, Terraria.ModLoader.ModItem.item, Terraria.ModLoader.ModItem.mod, Terraria.ModLoader.ModItem.Name, and Terraria.ModLoader.ModItem.Tooltip. If the EquipType is EquipType.Body, make sure that you also provide an armTexture and a femaleTexture. Used for decreasingly stacking buffs (most common). Definition at line 89 of file ModItem.cs. Definition at line 444 of file ModInternals.cs. Returns true by default. Allows you to modify color of light the sun emits. Definition at line 593 of file ModItem.cs. (Translations, rotations, scales, etc.). Should be called on the server (netMode != client) - vanilla syncs it using, Stops rain. Allows you to modify the player's animation when this item is being used. Here's what I know: Just a section concerning changes to the guide, and maybe some reasons for the changes. Allows custom drawing to the map. Adds the given mount to the game with the given name and texture. virtual void Terraria.ModLoader.ModItem.GetHealMana, virtual void Terraria.ModLoader.ModItem.GetWeaponCrit, The critical strike chance, at 0 it will never trigger a crit and at 100 or above it will always trigger a crit, virtual void Terraria.ModLoader.ModItem.GetWeaponDamage, virtual void Terraria.ModLoader.ModItem.GetWeaponKnockback, virtual void Terraria.ModLoader.ModItem.GrabRange, virtual bool Terraria.ModLoader.ModItem.GrabStyle, virtual void Terraria.ModLoader.ModItem.HoldItem, virtual bool Terraria.ModLoader.ModItem.HoldItemFrame, virtual Vector2 Terraria.ModLoader.ModItem.HoldoutOffset, virtual Vector2 Terraria.ModLoader.ModItem.HoldoutOrigin, virtual void Terraria.ModLoader.ModItem.HoldStyle, virtual void Terraria.ModLoader.ModItem.HorizontalWingSpeeds, virtual bool Terraria.ModLoader.ModItem.IsAnglerQuestAvailable, virtual bool Terraria.ModLoader.ModItem.IsArmorSet, virtual bool Terraria.ModLoader.ModItem.IsQuestFish, virtual bool Terraria.ModLoader.ModItem.IsVanitySet, virtual bool Terraria.ModLoader.ModItem.ItemSpace, virtual void Terraria.ModLoader.ModItem.Load, virtual void Terraria.ModLoader.ModItem.LoadLegacy, virtual void Terraria.ModLoader.ModItem.MeleeEffects, virtual float Terraria.ModLoader.ModItem.MeleeSpeedMultiplier, virtual void Terraria.ModLoader.ModItem.ModifyHitNPC, virtual void Terraria.ModLoader.ModItem.ModifyHitPvp, virtual void Terraria.ModLoader.ModItem.ModifyManaCost. References Terraria.ModLoader.ModWaterfallStyle.mod, Terraria.ModLoader.ModWaterfallStyle.Name, and Terraria.ModLoader.ModWaterfallStyle.Type. Adds a type of item to your mod with the specified internal name. Shorthand for calling ModLoader.FileExists(this.FileName(name)). Gets the slot/ID of the equipment texture corresponding to the given name. Shorthand for calling SoundLoader.GetSoundSlot(type, this.Name + '/' + name). Referenced by Terraria.ModLoader.ModContent.GetFileBytes(). Definition at line 648 of file ModItem.cs. Allows you to determine whether or not the item can be picked up. Definition at line 1058 of file ModItem.cs. Same as the other NPCType, but assumes that the class name and internal name are the same. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddTile with 2 tiles of the same name. If you modify it, make sure to set robes to true. Returns true by default. Whether instances of this ModItem are created through Clone or constructor (by default implementation Stores the name of the mod. Returns 0 if no ModPrefix with the given name is found. The information in this article is for Terraria v1.0.6.1 . Allows you to modify the damage, knockback, etc., that this melee weapon does to an NPC. Allows you to modify what item, and in what quantity, is obtained when this item is fed into the Extractinator. For night vision effect use scale 1.03. Definition at line 103 of file ModHooks.cs. Adds a type of ModPlayer to this mod. Registers a hotkey with a name and defaultKey. Adds the given GlobalProjectile instance to this mod with the provided name. Called both by the gun and by the ammo; if at least one returns false then the ammo will not be used. References Terraria.ModLoader.GlobalBuff.mod, and Terraria.ModLoader.GlobalBuff.Name. Definition at line 547 of file ModInternals.cs. Definition at line 373 of file ModItem.cs. The passed reforge price equals the item.value. Allows you to manually choose what prefix an item will get. The preferred method of supporting the core team is by choosing a pledge through Patreon. References Terraria.ModLoader.GlobalBgStyle.Autoload(), Terraria.ModLoader.GlobalBgStyle.mod, and Terraria.ModLoader.Mod.Name. virtual void Terraria.ModLoader.ModItem.ModifyTooltips, virtual void Terraria.ModLoader.ModItem.ModifyWeaponDamage. Gets the GlobalWall instance with the given name from this mod. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Definition at line 175 of file ModItem.cs. Allows you to determine whether the skin/shirt on the player's arms and hands are drawn when this body armor is worn. Definition at line 180 of file ModHooks.cs. Called after UI updates, but before anything in the World (Players, NPCs, Projectiles, Tiles) gets updated. Returns true by default. Adds a ModTranslation to the game so that you can use Language.GetText to get a LocalizedText. if (player.whoAmI == Main.myPlayer) and if (Main.netMode == NetmodeID.??) References Terraria.ModLoader.ModDust.Autoload(), Terraria.ModLoader.ModDust.mod, and Terraria.ModLoader.Mod.Name. Gets the ModWorld instance with the given name from this mod. Definition at line 37 of file ModItem.cs. Definition at line 565 of file ModInternals.cs. The ModSide that controls how this mod is synced between client and server. Allows you to temporarily modify the amount of mana a mana healing item will heal for, based on player buffs, accessories, etc. Definition at line 348 of file ModItem.cs. Shorthand for calling ModContent.GetMusic(this.FileName(name)). Returns the water style with the given name from this mod. It provides methods for you to use or override. The female texture (for body slots), if missing the regular body texture is used. Override this method to add recipes to the game. Worn equipment has a separate set of IDs. Shorthand for calling ModContent.GetSound(this.FileName(name)). Definition at line 20 of file ModHooks.cs. Allows for drawing interface. Gets the type of the ModDust of this mod with the given name. Gets the ModBuff of this mod corresponding to the given name. Returns 0 if no ModTile with the given name is found. (Using the, Allows you to modify the elements of the in-game interface that get drawn. Has two exclusive contexts: Below the accessory slots (Main.EquipPage == 2), and regular under-the-inventory. Explore. If you are looking to hook a later part of the update process, see MidUpdateGoreProjectile. Allows you to makes things happen when ammo is consumed. Retrieve contents of files within the tmod file. Definition at line 1016 of file ModItem.cs. True, you need to handle all animations in your own code. If this hook is called on leg armor, equipSlot allows you to modify the leg armor the player appears to be wearing, and the robes parameter is useless. Adds an equipment texture of the specified type, internal name, and associated item to your mod. Also allows you to give the NPC alternate textures. If CloneNewInstances is true, just calls Clone() Otherwise calls the default constructor and copies fields. Whether the item is being used through quick heal or not. The amount of extra buff slots this mod desires for Players. Let's start by visiting this forum page for tModLoader: When you reach the main menu, you will notice there are a few new options: When you take a look at the browser, it may be overwhelming viewing all the different mods, their uses, and whether or not they are worth the download (downloads/updates may take a while). Called before the item stack is reduced. Definition at line 419 of file ModItem.cs. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddProjectile with 2 projectiles of the same name. A mod to make and play Terraria mods. Adds a type of item to your mod with the specified internal name. This is called after SetDefaults on the initial, virtual void Terraria.ModLoader.ModItem.AddRecipes, virtual bool Terraria.ModLoader.ModItem.AllowPrefix, virtual bool Terraria.ModLoader.ModItem.AltFunctionUse, virtual void Terraria.ModLoader.ModItem.AnglerQuestChat, virtual void Terraria.ModLoader.ModItem.ArmorArmGlowMask, virtual void Terraria.ModLoader.ModItem.ArmorSetShadows, virtual void Terraria.ModLoader.ModItem.AutoDefaults, virtual void Terraria.ModLoader.ModItem.AutoLightSelect, virtual bool Terraria.ModLoader.ModItem.Autoload. Definition at line 395 of file ModItem.cs. Voila.. However, if you would like to buy us a coffee, or maybe even multiple, you can choose to pledge some money to support us financially. Resource Packs are distinct from more traditional mods in that they require minimal external support (for example, through the use of the Tmodloader add-on), and that they are limited to basic replacements of pre-existing Terraria content, rather than adding brand new content/dramatically overhauling vanilla content. Definition at line 527 of file ModItem.cs. If you are looking to hook even after the Network is updated, see PostUpdateEverything. Terraria Mods: Where to Start; Information. This is where you set all your item's properties, such as width, damage, shootSpeed, defense, etc. Only ever use += on this field. When an item with the given item type is equipped, it will play the music that has musicSlot as its ID. Allows you to create special effects when this melee weapon hits a player. Definition at line 130 of file ModHooks.cs. Returns 0 if no ModDust with the given name is found. Definition at line 209 of file ModHooks.cs. All trademarks are property of their respective owners in the US and other countries. Definition at line 751 of file ModItem.cs. Definition at line 135 of file ModItem.cs. Allows you to determine the color and transparency in which this item is drawn. Returns null if no EquipTexture with the given name and EquipType is found. Only ever use += on this field. The aim of this guide is to show players, new and old, the scene of modded Terraria, Tmod Loader, some mods to start with, and some more useful mods/things to be aware of. You must add recipe groups by calling the RecipeGroup.RegisterGroup method here. Automatically sets certain static defaults. Set player.setBonus to a string for the bonus description. Returns null if no ModItem with the given name is found. You signed in with another tab or window. This hook is called on the ammo. This is an enum of the types of sound you can add to the game. Referenced by Terraria.ModLoader.ItemLoader.HoldoutOffset(). The origin is from the bottom left corner of the sprite. If you are looking to hook an earlier part of the update process, see MidUpdateProjectileItem. Allows you to temporarily modify this weapon's damage based on player buffs, etc. You should be able to couple your Discord account to your Patreon account and automatically receive your role. Good for debuffs, or things which should stack separately (eg meteor armor set bonus). If this item is consumable and this returns true, then this item will be consumed upon usage. Definition at line 69 of file ModItem.cs. Definition at line 647 of file ModInternals.cs. Called after Invasions got updated. Returns 0 if no ModProjectile with the given name is found. Definition at line 723 of file ModItem.cs. Allows you to modify the location and rotation of this item in its use animation. Checks if a tile at the given coordinates counts towards tile coloring from the Spelunker buff, and is detected by various pets. Return null to use the vanilla holdout offset; returns null by default. Referenced by Terraria.ModLoader.IO.ItemIO.Load(), and Terraria.ModLoader.IO.ItemIO.LoadLegacy(). cheat terraria sheet mod. Useful for modifying modded data based on the reforge result. It is however required that all your friends also install TML if you want to play together; vanilla users can't play with TML users. It serves as a central place from which the mod's contents are stored. Allows you to automatically load an item instead of using Mod.AddItem. Terraria Mods Wiki is a FANDOM Games Community. Draws the buff icon corresponding to the buff in Main.LocalPlayer.buffType[buffSlotOnPlayer ]. Definition at line 427 of file ModItem.cs. Adds the given GlobalWall instance to this mod with the provided name. You can obtain an instance of, Adds a prefix to your mod with the specified internal name. If the player has high enough mana after this hook runs, mana consumption will happen normally. This allows you to customize knockback beyond the Player class's limited fields. Gets the ModItem instance corresponding to the name. Allows you to modify the equipment that the player appears to be wearing. This project exists in its current state thanks to all the people who have contributed: A tag already exists with the provided branch name. The line contains draw info. I gave this one its own section due to being a pretty nice topic on tMod people may have issues with. The projectile type choosen by ammo and weapon. So if you set both melee class and another class to true, only the melee crit will actually be used. It is officially endorsed by Re-Logic and is available through Steam. Gets the type of the ModWall of this mod with the given name. Definition at line 472 of file ModInternals.cs. Love the guide but the start feels like you're skirting around the issue that many devs (bethesda, chucklefish, etc.) References Terraria.ModLoader.GlobalTile.mod, and Terraria.ModLoader.GlobalTile.Name. Definition at line 112 of file ModHooks.cs. Returns null if no ModPrefix with the given name is found. Adds a texture to the list of background textures and assigns it a background texture slot. Adds the given underground background style with the given name to this mod. The latest version of tModLoader is 2022.9.47.xx and it works with Terraria 1.4.3.6. This is an enum of all possible types of extra mount textures for custom mounts. This value is checked after Mod.Load but before Mod.PostSetupContent. It is officially endorsed by Re-Logic and can be downloaded via Steam and GitHub. Returns -1 if no, Called when a hotkey is pressed. See here for information about TooltipLine. To enable its animation in the world, use ItemID.Sets.AnimatesAsSoul in conjunction with this. This is only used for staves with a useStyle of 5. By default, this will return the same value as the IsArmorSet hook (passing the equipment textures' associated items as parameters), so you will not have to use this hook unless you want vanity effects to be entirely separate from armor sets. Definition at line 823 of file ModItem.cs. Referenced by Terraria.ModLoader.ModRecipe.AddIngredient(), Terraria.ModLoader.ModRecipe.AddTile(), Terraria.ModLoader.Mod.AutoloadBuff(), Terraria.ModLoader.Mod.AutoloadDust(), Terraria.ModLoader.Mod.AutoloadGlobalBgStyle(), Terraria.ModLoader.Mod.AutoloadGlobalBuff(), Terraria.ModLoader.Mod.AutoloadGlobalItem(), Terraria.ModLoader.Mod.AutoloadGlobalNPC(), Terraria.ModLoader.Mod.AutoloadGlobalProjectile(), Terraria.ModLoader.Mod.AutoloadGlobalRecipe(), Terraria.ModLoader.Mod.AutoloadGlobalTile(), Terraria.ModLoader.Mod.AutoloadGlobalWall(), Terraria.ModLoader.Mod.AutoloadItem(), Terraria.ModLoader.Mod.AutoloadModWorld(), Terraria.ModLoader.Mod.AutoloadMountData(), Terraria.ModLoader.Mod.AutoloadNPC(), Terraria.ModLoader.Mod.AutoloadPlayer(), Terraria.ModLoader.Mod.AutoloadPrefix(), Terraria.ModLoader.Mod.AutoloadProjectile(), Terraria.ModLoader.Mod.AutoloadSurfaceBgStyle(), Terraria.ModLoader.Mod.AutoloadTile(), Terraria.ModLoader.Mod.AutoloadTileEntity(), Terraria.ModLoader.Mod.AutoloadUgBgStyle(), Terraria.ModLoader.Mod.AutoloadWall(), Terraria.ModLoader.Mod.AutoloadWaterfallStyle(), Terraria.ModLoader.Mod.AutoloadWaterStyle(), Terraria.ModLoader.Exceptions.CustomModDataException.CustomModDataException(), Terraria.ModLoader.IO.ItemIO.LoadLegacy(), Terraria.ModLoader.IO.ItemIO.Save(), Terraria.ModLoader.PlayerHooks.SendCustomBiomes(), Terraria.ModLoader.ModRecipe.SetResult(), Terraria.ModLoader.ModNet.SetupDiagnostics(), Terraria.ModLoader.MonoModHooks.StringRep(), and Terraria.ModLoader.TooltipLine.TooltipLine(). Gets the internal ID / type of the ModPrefix corresponding to the name. The item object that this ModItem controls. Returns null if no ModMountData has the given name. If false is returned, the OnConsumeItem hook is never called. Use to directly multiply the item's effective mana cost. Definition at line 654 of file ModItem.cs. Called at the end of Item.SetDefaults. Documentation for Terraria Hey, maybe as a community, a sort of documentation for the source code of Terraria could be put out, as well as more tutorials on how to use things like tAPI. Called after NPCs got updated, but before any Gores get updated. Definition at line 233 of file ModItem.cs. 1 using Microsoft.Xna.Framework; 2 using Microsoft.Xna.Framework.Graphics; 3 using System; 4 using System .Collections.Generic; 5 using System .IO; 6 using System .Text.RegularExpressions; 7 8 namespace Terraria .ModLoader 9 { 13 public class ModProjectile 14 { Allows you to tell the game whether this item is a torch that cannot be placed in liquid, a torch that can be placed in liquid, or a glowstick. References Terraria.ModLoader.GlobalRecipe.Autoload(), Terraria.ModLoader.GlobalRecipe.mod, and Terraria.ModLoader.Mod.Name. . Gets the ModNPC of this mod corresponding to the given name. This method is different from the other AddEquipTexture in that you can specify the class of the equipment texture, thus allowing you to override EquipmentTexture's hooks. Adds the given waterfall style to the game with the given name and texture path. Allows you to determine the offset of this item's sprite when used by the player. When Main.autoPause is true or Main.FrameSkipMode is 0 or 2, the game may do a partial update. Override this method to add recipe groups to this mod. Note that this hook is only ever called through this item's associated equipment texture. Collaboration diagram for Terraria.ModLoader.ModItem: Detailed Description Definition at line 448 of file ModItem.cs. References Terraria.ModLoader.GlobalItem.mod, and Terraria.ModLoader.GlobalItem.Name. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddBuff with 2 buffs of the same name. What do you guys think? Set this to true to prevent this weapon or ammo item from being adjusted by damage modifiers. Definition at line 285 of file ModItem.cs. References Terraria.ModLoader.ItemLoader.GetItem(), Terraria.ModLoader.TileLoader.GetTile(), and Terraria.ModLoader.SoundLoader.SoundCount(). Gets called immediately after all Projectiles are updated, but before any Items get updated. Only ever use -= on this field. Calls Player.DelBuff with index i after checking Main.debuff of buff type b. Create an instance of ModDust normally void AddGlobalBgStyle(string name, GlobalBgStyle globalBgStyle), void AddGlobalBuff(string name, GlobalBuff globalBuff), void AddGlobalItem(string name, GlobalItem globalItem), void AddGlobalNPC(string name, GlobalNPC globalNPC), void AddGlobalProjectile(string name, GlobalProjectile globalProjectile), void AddGlobalRecipe(string name, GlobalRecipe globalRecipe), void AddGlobalTile(string name, GlobalTile globalTile), void AddGlobalWall(string name, GlobalWall globalWall), void AddGore(string texture, ModGore modGore=null). References Terraria.ModLoader.GlobalRecipe.mod, and Terraria.ModLoader.GlobalRecipe.Name. Definition at line 295 of file ModItem.cs. Allows you to load pre-v0.9 custom data that you have saved for this item. Definition at line 276 of file ModItem.cs. Definition at line 568 of file ModItem.cs. Returns whether or not the head armor, body armor, and leg armor make up a set. There are a wide variety of functions to control behavior and change stats, and aside from items, this is probably the most used class.
Disintegrate Suddenly (7) Crossword, Club Pilates Mission Valley, Club Pilates Mission Valley, Post Request With Json Body, Kendo Dropdownlist Onchange Get Selected Value, Ansys Thermal Analysis, Freight Emissions By Mode, Step Transfer Function, Ng Add Progress/kendo-angular-dropdowns, Php Curl Example W3schools, Machinery's Handbook 31st Edition,
Disintegrate Suddenly (7) Crossword, Club Pilates Mission Valley, Club Pilates Mission Valley, Post Request With Json Body, Kendo Dropdownlist Onchange Get Selected Value, Ansys Thermal Analysis, Freight Emissions By Mode, Step Transfer Function, Ng Add Progress/kendo-angular-dropdowns, Php Curl Example W3schools, Machinery's Handbook 31st Edition,