There were some significant weaknesses when it came to pixel responsiveness. Specifically, the toggle which says Play HDR games and apps. Take advantage of smooth on-screen action thanks to a 1 ms (MPRT) response time, 165 Hz refresh rate, and support for AMD FreeSync Premium Pro and NVIDIA G-SYNC. Despite that, it sports a curved 31.5in VA panel, 1440p resolution and. The oversaturation meant that some of the yellows verged on orange and oranges on red, more so centrally. The bottom line; a large monitor that provides strong contrast, a high refresh rate and an immersive experience but not ideal for lovers of strong pixel responsiveness or strong HDR. Click on your gaming monitor name and download the software to your computer. But things actually tended to look a bit undersaturated, almost as if gamma was too low. Some shades appear arguably more appropriate such as candy apple red (14) and dark lime green (18), as they now have less of a neon appearance. Whilst the smeary trailing wasnt as widespread of smoke-like as weve seen on some VA models, it was somewhat increased compared to on the aforementioned 27 VA models we tested recently. We measured static contrast that slightly exceeded the already decent specified values. If youre sensitive to weaknesses in pixel responsiveness, enjoy the strongest colour consistency or want a model with strong HDR performance then this isnt really the model for you. And more accurate if not slightly undersaturated towards the bottom or extreme side edges of the screen. FreeSync the technology and activating it This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. The monitor will only use the pixels called for in the source resolution to display the image, with a black border around the image using the remaining pixels. The experience described here is largely dictated and limited by the screen itself. Responsiveness (Adaptive-Sync) Although our testing here is focused on HDR PC gaming using DisplayPort, we made similar observations when viewing HDR video content on the Netflix app. With VSync on the frame rate will not be allowed to rise above 165fps, at which point VSync activates and imposes the usual associated latency penalty. The monitor will only use the pixels called for in the source resolution to display the image, with a black border around the image using the remaining pixels. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. The smooth and light screen surface provided a smooth look to brighter shades without the sort of layering in front of the image that a stronger matte surface would give. 144Hz is supported in place of 165Hz via HDMI and isnt a listed resolution via DP, but a custom resolution with 144Hz can be created via DP if you wish. 3. Here are the settings we used for our benchmark and hands-on tests: The G32QC is a versatile monitor that worked equally well for work and entertainment. The surrounding darker shades showed a significant lack of depth and the contrast between those and the brighter shades just wasnt as strong as it could be. Quite a vibrant appearance to things with respectable variety and balance overall. The camera, processing done and your own screen all affect the output so it doesnt accurately represent what youd see when viewing the monitor in person. The pursuit photographs below show how things look with refresh rate increased further, to 165Hz. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. Even with fairly low graphics settings it was common to see dips to around 100fps. This reflects another decrease in perceived blur due to eye movement. But the weaknesses were really rather apparent to us in both cases we explore the impact of this subjectively a bit later on. You should ensure the GPU driver is setup correctly to use FreeSync, so open AMD Radeon Software, click Settings (cog icon towards top right) and click on Display. The stand is screwed on centrally into 100 x 100mm VESA holes it can be replaced by an alternative VESA 100 compatible solution if preferred. It's great! It still helps demonstrate some of the relative differences between the original intended sRGB shade and what the monitor outputs, however. As with most strobe backlight technologies, you cant use Adaptive-Sync at the same time as Aim Stabilizer. The monitor would ideally support per-pixel illumination (e.g. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. Strobe crosstalk variation at different points was also observed at 144Hz and 120Hz the end result was quite similar and we didnt feel it was worthwhile documenting these observations. You may still wish to run through the ClearType wizard and adjust according to preferences, however. 12-bit can be selected at 60Hz when using HDMI at the native resolution. The technology frequently disabled itself momentarily, producing some fairly frequent stuttering. The section of the video review below highlights this behaviour. Buy from Amazon There were some very faint striations and minor patchiness in places, but no clear patchiness or obvious striations. Some users have legitimate reasons for chasing geometric perfection or may spend a lot of time viewing the monitor from a decentralised angle, in which case a flat model could make more sense. Out of the box the monitor provided a fairly vibrant image with good variety and a somewhat cool tint. The monitor stuck to a multiple of the frame rate with its refresh rate. Youd see similar shifts in saturation towards the far side edges of the screen, but these cant be assessed here given the shade layout. You can manually adjust the brightness which allows you to cap the maximum luminance, with the monitor dimming slightly from there for darker content. As well as increasing refresh rate to minimise perceived blur due to eye movement, an alternative way to minimise this can be found in the form of the Aim Stabilizer strobe backlight setting. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. Including comparisons with a given model where the monitor handles the dithering at some refresh rates and the GPU handles it at others, due to bandwidth limitations. We explore this and some other aspects to consider using in-game examples at the end of this section. The 165Hz refresh rate again provided an edge in terms of reduction in perceived blur due to eye movement and improving connected feel. A strong inky trailing for the dark background as well as an artifact-ridden bright halo trail for the medium background and more conventional halo trail for the light background. The following video shows the Lagom text test, a mixed desktop background, a game scene and dark desktop background from various viewing angles. Youd see similar shifts in saturation towards the far side edges of the screen, but these cant be assessed here given the shade layout. We didnt observe this during gameplay or when watching movie content, although some game or movie scenes could potentially trigger it. The maximum reading from the smallest patch size (measurement area) that comfortably covered the entire sensor area and colorimeter housing was used for the white luminance measurement, which was 4% of all pixels in this case. FreeSync the experience While that doesn't make it the cheapest 32-inch option on the market it is on the affordable end. In addition to the quantitative testing above, we performed a subjective assessment of the uniformity using a variety of medium shades, including 50% grey. For AMD GPU users, the driver is set up correctly by default to allow the monitor to interpolate where possible. Get instant access to breaking news, in-depth reviews and helpful tips. More specifically, a Samsung CELL with custom backlighting solution. It creates a slight feeling of extra depth when using the monitor and draws you in a little bit, but in no way felt unnatural to us and didnt give a distorted look to things. Heres why you can trust us. The monitor offered much more basic styling than those in the AORUS sub-brand. It was usually specific alternations of light and dark shades that triggered it. We measured static contrast that slightly exceeded the already decent specified values. But we appreciate some users still like to use profiles and some aspects such as gamut mapping for colour-aware applications can be useful. With its 31.5 screen and 1500R curve, theres a moderate effect from the curvature when viewing the G32QC at a desk. Scalable parallel computing GPU dense servers that are built for high performance. This is a useful setting if youre an AMD user and wish to gain closer tracking of the sRGB gamut without profiling, including in applications that arent colour-managed. A strong inky trailing for the dark background as well as an artifact-ridden bright halo trail for the medium background and more conventional halo trail for the light background. As shown in the images, with the ultra narrow bezels and curved screen, the gaming monitor complements to the modern style of your desktop. But we still wouldnt describe it as extreme, nor was it particularly widespread. Sticking quite close to the object instead. Such transitions dominate in your typical daylight scene, for example. Some presets such as Reader and Movie apply a mild sharpness filter and FPS a strong sharpness filter under HDR. The counter reacts very rapidly to changes in frame rate. Some presets such as Reader and Movie apply a mild sharpness filter and FPS a strong sharpness filter under HDR. This is more similar to how the light background appears on the Gigabyte. We observed noticeable stuttering and sometimes flickering when passing the LFC boundary the stuttering is very commonly observed and a degree of flickering is often observed on VA models. We also made observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example, and things were very similar. The Balance setting is again optimal, with both references edging it out a bit, much more so the QG IPS reference. We observed noticeable stuttering and sometimes flickering when passing the LFC boundary the stuttering is very commonly observed and a degree of flickering is often observed on VA models. This scene highlighted the nuanced shade variety for brighter shades nicely. This is expected given that the colour gamut extends some way beyond sRGB (and some saturation is lost lower down, from a normal viewing position). B21.0325.1 291.26 MB 2021/04/21 OSD Sidekick Note : To enable OSD Sidekick, it requires connection between PC and monitor with USB cable. The red block appeared a rich red for most of the screen, more of a faded red towards the bottom and sides. Colour gamut Black crush was present, but this was relatively minor and didnt cause major masking of detail. We found the experience immersive but in no way unnatural or overbearing. Colour channels arent adjustable, either. The smeary trailing is more pronounced at each respective setting now, due to the pixel response requirements for optimal performance now increasing significantly alongside the refresh rate. The monitor offers a degree of HDR support, with VESA DisplayHDR 400 certification. This was exaggerated peripherally where perceived gamma is reduced and therefore perceived saturation losses occur. Weve observed various issues on other monitors using G-SYNC Compatible Mode that seem to only apply to older GPUs like ours but not newer generation GPUs. But opting out of some of these cookies may have an effect on your browsing experience. The monitor offered Adaptive-Sync which provided support for AMD FreeSync and Nvidias G-SYNC Compatible Mode. If youre sensitive to weaknesses in pixel responsiveness, enjoy the strongest colour consistency or want a model with strong HDR performance then this isnt really the model for you. As with most strobe backlight technologies, you cant use Adaptive-Sync at the same time as Aim Stabilizer. The monitor provides scaling functionality via both DP and HDMI. A key concept explored in the article is perceived blur. These weaknesses certainly hampered the overall motion clarity. A solution such as FALD (Full Array Local Dimming) with a good number of dimming zones, for example. At 165Hz, shown above, the UFOs appear slightly narrower and more sharply focused. The trailing is fragmented rather than a single smooth trail due to the strobe nature of the backlight. A little black crush and quite a limited HDR experience We also observed a bit of overshoot in places moderately bright halo trailing when moving against some rocks with bright sky in the background, for example. But things actually tended to look a bit undersaturated, almost as if gamma was too low. There was a moderate amount of VA glow, lightening things up a bit towards the edges particularly near the bottom from our preferred viewing position. This is well-blended and barely visible when viewed on most of the screen, but its more visible lower down the screen (or towards the sides) due to the aforementioned perceived gamma shifts. As well as increasing refresh rate to minimise perceived blur due to eye movement, an alternative way to minimise this can be found in the form of the Aim Stabilizer strobe backlight setting. To configure VSync, open AMD Radeon Software. GIGABYTE OSD Sidekick allows you to set the display options with keyboard and mouse, giving you the easiest way to adjust monitor settings. The weaknesses in particular strobe crosstalk are again distinct. The gamut fully covers sRGB with some extension beyond, particularly towards the red and green corners of this gamut representation. He appeared a rich and somewhat too vivid red centrally, transitioning to his correct shade and then a slightly undersaturated or duller impression of the intended shade. The 1500R curved screen is bright at 350 cd/m2 and beautiful with accurate colors and wide viewing angles, and has tilt and height adjustment, very useful for a display this large. Further the initial fragment behind the object becomes very bold and it again melds into the object so it appears broader than it should. Not all areas refresh simultaneously, so its appearance can differ depending on how high up or low down on the screen movement is being observed. The G32QCs panel, upright and base require assembly, and youll need to have a Phillips-head screwdriver on hand. At least not on our unit. That means that if the game is running between 48fps and 165fps, the monitor will adjust its refresh rate to match. This is shown in the graphic below, which featured earlier in the review. The ports face downwards and include; a 3.5mm headphone jack, 2 HDMI 2.0 ports, DP 1.2a+ (HDR feature set), 2 USB 3.0 ports (plus upstream) and a DC power input (external power brick). New York, With VSync on the frame rate will not be allowed to rise above 165fps, at which point VSync activates and imposes the usual associated latency penalty. As noted earlier the pixel density is similar to a ~24 Full HD model, so a level that many are quite comfortable with but not offering the same clarity and detail as significantly tighter pixel densities. Clear smeary trailing was noticed due to pixel responses that were significantly slower than optimal. The yellow hue shifted alongside head movement. If youre intending to use the monitor with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. There was again the VA glow to consider, particularly lower down the screen, but we still felt the overall look was quite atmospheric. This is a particularly ruthless test for colour consistency, featuring individual shades which fill a large portion of the screen. This is due to a further decrease in perceived blur due to eye movement. The darkest blue band blended into the background slightly too readily. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal or vertical bands of a slightly lighter and slightly darker version of the intended shade. The screen is displaying reference photographs of this printed sheet, in both the same order as printed (right side) and reverse order (left side). The monitor itself must support VESA Adaptive-Sync for at least one of its display connectors, as this is the protocol that FreeSync uses. Some presets such as Reader and Movie apply a mild sharpness filter and FPS a strong sharpness filter under HDR. You may try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications, but best results are always obtained by calibrating your own unit with your own hardware. Theyre most pronounced at steeper angles, although losses of saturation can be observed quite following gentler viewing position shifts. These settings only apply to SDR, HDR has separate settings associated with it (is far more restrictive) and is explored in the relevant section of the review. The stand depth is therefore fairly conservative in terms of desk space and allows you to place the screen a reasonable distance from your face even if you dont have a very deep desk. The overshoot we explored earlier at 165Hz was now somewhat stronger. This cuts down on the gamut very effectively a bit too effectively, as we measured 95% sRGB coverage. The Balance setting is again optimal, with both references edging it out a bit, much more so the QG IPS reference. Slightly pinkish in fact at the very bottom. On top of the flickering you naturally observe with a strobe backlight setting like this active and inability to use Adaptive-Sync at the same time, we dont really feel this is an appealing feature as implemented here. On our GTX 10 Series GPU (GTX 1080 Ti), the experience was similar to what we described with FreeSync in some respects. Features & Aesthetics Positives USB , HDMI and DisplayPort (cables are bundled in as well as a compact external power supply. Connected feel dropped off further and perceived blur due to eye movement was further increased. The internal detailing is now even more distinct, with the notches appearing somewhat sharper. The monitor should also be able to display a very broad range of shades between these extremes, including highly saturated and vivid shades alongside more muted ones. Above this dropdown list theres a toggle for Radeon Enhanced Sync. The trailing behind the UFOs is similar to at 120Hz, with the smeary trailing extending just a bit further back now due to the increased pixel response requirements for optimal performance. A setting of particular interest is the 1:1 pixel mapping feature, only accessible if AMD FreeSync Premium Pro is disabled in the OSD. So even if predominantly dark content was displayed, the backlight was pumping out just as much light as if the brightest content is displayed not good for depth and atmosphere. Further up it is visible in front of the UFOs as well as behind. We didnt observe dynamic interlace patterns on this model but did observe some very faint static interlace pattern artifacts on certain shades, such as some medium to light grey, blue, and orange shades. Including comparisons with a given model where the monitor handles the dithering at some refresh rates and the GPU handles it at others, due to bandwidth limitations. There was a moderate amount of VA glow, lightening things up a bit towards the edges particularly near the bottom from our preferred viewing position. The extension in the gamut wasnt extreme, so it didnt give a garish look to things in our view. Current page: There is a slim band of glossy plastic between the two stepped levels. This is really just a digital brightness slider, so you lose contrast by adjusting it. The monitor produced a fairly vibrant and varied image overall, with reasonable extension beyond the sRGB colour space (90% DCI-P3 recorded). Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. This will coincide with the frame rate of the content if the monitor is within the main VRR window. The monitor offered Adaptive-Sync which provided support for AMD FreeSync and Nvidias G-SYNC Compatible Mode. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. The Gigabyte G32QCs colour gamut (red triangle) was compared with the sRGB (green triangle) and DCI-P3 (blue triangle) reference colour spaces using our Test Settings, as shown below. Responsiveness was good in some respects. This cuts down on the gamut very effectively a bit too effectively, as we measured 95% sRGB coverage. You should ensure the GPU driver is setup correctly to use FreeSync, so open AMD Radeon Software, click Settings (cog icon towards top right) and click on Display. There were no obvious bursts of vibrant orange, green or red as youd see on a TN model. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. When I say high contrast, thats no exaggeration. The overshoot we explored earlier at 165Hz was now somewhat stronger. Even further up the screen, where saturation is best maintained, there is noticeable undersaturation of many shades. With this enabled, the backlight pulses at a frequency matching the refresh rate of the display either 120Hz, 144Hz or 165Hz. Using this method, we calculated 4.01ms (around 2/3rds of a frame at 165Hz) of input lag. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We observed similar stuttering episodes and flickering when this boundary was crossed and again observed some flickering during significant frame rate fluctuation. The monitor was slightly limited ergonomically, to just a bit of height and tilt adjustment but this was still an improvement over some tilt-only solutions. As common for a monitor without a G-SYNC module, theres no variable overdrive. The monitor offered low input lag and a 165Hz refresh rate, giving a nice connected feel and reducing perceived blur due to eye movement. Today Dominic is checking out Gigabyte's G32QC monitor. 162fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. There is no colour inversion as youd observe on a TN model vertically and the shifts vertically are not as extreme. The overshoot we explored earlier at 165Hz was now somewhat stronger. If you moved your head or changed the position of the blocks on the screen the tone and visibility of blocks changed readily with a sort of oil slick shimmer. The purple block appeared a pinkish purple for the most part, violet centrally and further up the screen. Fairly clear and widespread pixel response time weaknesses. We made similar observations on Shadow of the Tomb Raider. Remember that individual units vary when it comes to uniformity and you can expect further deviation beyond the points measured. We also explore a technique called pursuit photography in the article, using a moving camera to capture motion in a way that reflects both aspects of perceived blur. What is the difference between Asus ROG Swift PG32UQ 32" and Gigabyte G27FC 27"? For the lower frame rate content there werent really any stand-out weaknesses. The red of one of the main characters, Dr Zoidberg, was a good example of this. We demonstrate this in the responsiveness section of the video review a bit later on. Fairly clear and widespread pixel response time weaknesses. The pixel density wasnt as high as a 27 WQHD model and didnt give quite the same detail and clarity during normal use and fell well short of a ~32 4K UHD model in that respect.
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